Free download PSP games Dente's Inferno
for PPSSPP, ISO/CSO, direct link, single link, works. Dante's Inferno
separated itself somewhat from the God of War series with a robust
upgrade system, a wide variety of power-up items that could introduce
some fairly important changes to combat strategy, and visual performance
that aided in blessing Dante's with some of the most fluid combat in
the character action sub-genre.
Games information:
Title : Dente's Inferno
Release date: February 4, 2010
Composer: Garry Schyman
Publisher: Electronic Arts
Developers: Electronic Arts, Visceral Games, Behaviour Interactive
Platforms: Xbox 360, PlayStation Portable, PlayStation 3, Xbox One
Genres: Hack and slash, Action-adventure game
Combat looks the same as the console version, but feels much different. Some of this can be written off to the compromises in control dictated by the PSP. The dodge move formerly assigned to the right stick on consoles now depends on tapping both shoulder buttons simultaneously along with a direction on the analog nub. This kind of change doesn't guarantee disaster; a change in controls (in this case, a change that makes the character less versatile in combat and less responsive) should dictate some changes to level and encounter design. Unfortunately, there are no especially discernible changes to enemy patterns, spawn sequences, or abilities. Combat scenarios that were designed for a hero who could easily break out of any combo and rapidly move around the killing floor have become frustrating trips through a mountain range of difficulty and frustration spikes.
Title : Dente's Inferno
Release date: February 4, 2010
Composer: Garry Schyman
Publisher: Electronic Arts
Developers: Electronic Arts, Visceral Games, Behaviour Interactive
Platforms: Xbox 360, PlayStation Portable, PlayStation 3, Xbox One
Genres: Hack and slash, Action-adventure game
Combat looks the same as the console version, but feels much different. Some of this can be written off to the compromises in control dictated by the PSP. The dodge move formerly assigned to the right stick on consoles now depends on tapping both shoulder buttons simultaneously along with a direction on the analog nub. This kind of change doesn't guarantee disaster; a change in controls (in this case, a change that makes the character less versatile in combat and less responsive) should dictate some changes to level and encounter design. Unfortunately, there are no especially discernible changes to enemy patterns, spawn sequences, or abilities. Combat scenarios that were designed for a hero who could easily break out of any combo and rapidly move around the killing floor have become frustrating trips through a mountain range of difficulty and frustration spikes.
Gameplay:
The game works to maintain the same epic scope of its console counterpart, and does an admirable job for the most part. Barring any age-induced lapses in memory on my part, the full host of levels and encounters are present, with the notable exception of certain event sequences that are now represented by a cut-scene taken directly from gameplay of those sections on the console iteration. The sense of scale is well-preserved, and the graphics are quite good given the platform. The use of color seems ramped up to compensate for the lack of detail and in some ways complements the game better here than on the 360 or PS3. The game performs quite well generally, though the Cerberus battle in particular suffered from some fairly significant issues.
Download : Dente's Inferno PSP Free Download
Download : Dente's Inferno PSP Free Download
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